

It's just a matter of loading a savestate in these situations. But every time to want to change from one mode to another (going from arcade to survival for example) you will need to load the savestate, because every time you return from inside a game mode to the main menu screen after a fight, the textures will change)ģ- After completing arcade mode, you will have to load the savestate because as, the credits video ends and you return to the main menu screen, the texture hash will change. i made this because the game change hash after videos, so, with a savestate, the game will start always with the hash i needed.Ģ-You will be able to play any mode of the game, and while you are inside that mode (arcade, training, survival) the changed textures will remain applied. On this game, the hash of the character select screen textures changed after finishing a fight with every costume of each character, so you have to dump and replace the textures of the character select screen after finishing a fight with every combination of costumes of each character (long costume 1 vs shina costume 1, i mean, each costume vs each costume of all characters).Īnd i did a custom character select screen for this game, so imagine how dense it was to change every texture.Īnd all this with nearly every menu or, after completing the game, it was a nightmare of duplicates so,after making thousands of duplicates (MANUALLY), i found a way to be able to avoid making duplicates for all the fu**ing game but with some considerations:ġ- Every time you start the game, you will start loading a savestate i made on the title select screen. For example, the character select screen. So you have to make a duplicate for each change of hash. That happens because all textures have a name (hash) and some games have textures with not static hash, so, if the textures hash change, the name of the texture you previously added will not coincide with the new name (hash) of the same texture. you can put new textures in some menus or stages and after playing a stage or going to another menu the new textures will not be applied.

This game have problems with texture duplicates.
BLOODY ROAR 3 PSP HOW TO
So, It's just a matter of having more options to choose from regarding how to play these games.

I know that a lot of people prefer that texture packs keeps the original art style of the game, but, there are other texture packs making that already. So, im using various custom textures here and there, in some cases changing the original look of the stage (sometimes i try to put a texture simmilar to the original and in other situations, textures completely different)
BLOODY ROAR 3 PSP PS2
What happens with various ps2 upscaled games is that, a lot of the upscaled textures, while looking better, cant hide its ps2 origins.
